Artificial Intelligence
Employed In Searching For Extraterrestrial Organisms and Designing
New Pharmaceuticals
July 2, 1998
Looks may not
be everything, but they may indicate whether something was alive
- here, or on Mars. To find out if looks and shape can be a signature
of life, Dr. David Noever at NASA's Marshall Space Flight Center
plans to conduct what may be one of the world's largest computations.
Noever is developing
"Book of Life" technology to identify and classify the tiniest life
forms found on Earth and in samples from Mars. The project recently
started under a grant from NASA's Advanced Concepts Office in Washington.
When a Mars
surface sampler returns in the next century, what will be the best
way to sort through the soil and rocks and identify possible organisms?
Noever has
also been recognized for his inventive use of artificial intelligence
to develop new drugs in response to the medical challenges posed
by leukemia, E. Coli and HIV, among other important diseases. Discover
magazine's July issue, in its annual Discover Awards for innovative
technology, selected Noever's In Virtuo program as the top computer
software product.
"Artificial
intelligence is the main link between these projects," said Noever,
a research scientist specializing in biotechnology in the Space
Sciences Laboratory at NASA/Marshall. "The computer is the engine
that solves problems depending on what kind of fuel - that is, what
kind of questions - that you put into it."
The idea of
recognizing life when you see it may seem obvious, but its scientific
grounding only dates back to Professor D'Arcy Thompson of the University
of St. Andrews in Scotland and his 1917 book On Growth and Form.
Now recognized as the world's first biomathematician, Thompson applied
the concepts of mathematics to the differences of form he observed
in various living things. He introduced the idea of systematically
studying organisms by their geometric shape and found that changes
of shape between species could be visualized by altering mathematical
functions. In the days before computer imaging technology, though,
Thompson could only draw figures by hand.
"Biological
shape now ranks as one of at least four principal criteria in analyzing
the origin of astrobiological samples," Noever said, citing the
importance of Thompson's contribution to astrobiology.
Noever plans
to use shape to identify life forms just as a detective uses fingerprints
to identify suspects. But sifting through the lineup of possible
forms is an unprecedented task, even for computers. In fact, Noever
expects it will take the largest computation ever.
"Looking for
life forms in Mars rocks means analyzing microfossils - like potential
nanometer-size bacteria - so small that 50,000 could fit across
the width of a single strand of human hair," Noever explained.
From the 12
known meteorites believed to have made their way to Earth from Mars,
Noever figures that about 20 kg (44 lbs. - as much as three mid-size
bowling balls) of material are suitable for searching. Examining
these "small" samples of Mars rocks by microscope would be like
scouring a desert on foot in search of an occasional dry bone.
Making the
task more challenging, many things that are not life forms appear
lifelike, while many true life forms appear to be non-life.
Buying or creating
a single computer to conduct the search is out of the question since
at least 100 million images will have to be stored digitally and
scanned, and classifying these images will require 10,000 times
the computing power it took to produce the animated feature film
"Toy Story," one of the current standards in supercomputing.
Instead, Noever
- working together with Dr. Subbiah Baskaran, a visiting scientist
from the University of Vienna Institute for Molecular Biotechnology,
and Helen Matsos of NASA/Marshall - plans to borrow a few thousand
computers to build what might be called the first D'Arcy Machine,
a computer dedicated to classifying images for tell-tale biological
shapes.
Before considering
extraterrestrial sources of life, however, the technology must be
in place for an extensive classification of the only life forms
we know - life on Earth.
Named after
the original morph man, the D'Arcy Machine will borrow processing
power from volunteer computers connected to the Internet around
the world to perform the giant task.
"We hope to
get young scientists from elementary school through college to help
us with the search by linking their computers to the D'Arcy Machine,"
said Noever. "In Phase One, we will construct image-based family
trees of living forms as distinct from inorganic shape features,"
said Noever, who plans to feed the new machine at least 100,000
images to get it started. The goal for this phase is peer-reviewed
publication and presentation at the 1998 conference "On Growth and
Form" highlighting scientific progress in the 50 years since D'Arcy
Thompson's death.
In the second
phase, the D'Arcy Machine will use trained neural networks from
phase one while being retrained to simultaneously acquire and classify
new, often ambiguous images. Noever and his colleagues will also
throw the machine some curve balls with artificial data to test
its performance.
The goal of
the third phase is for the D'Arcy machine to automatically acquire
and classify images with minimal human supervision. At this stage,
the machine will be equipped for future search scenarios, including
the examination of meteorites found on Earth and lunar or interplanetary
samples retrieved from new space missions.
"The most exciting
aspect of artificial intelligence is the way it can be applied to
so many different problems," Noever said, such as his work on the
In Virtuo program which Discover magazine has selected as the top
computer software innovation the year. This software grew from earlier
work funded by NASA's biotechnology research program to investigate
the structures of proteins.
Whereas traditional
methods of searching for drugs, or searching for life on Mars for
that matter, require scientists to labor through a lengthy process
of trial and error, artificial intelligence software evolves as
it searches.
Noever likes
to compare it to solving Rubik's Cube. A supercomputer randomly
working all possible solutions would take about a billion years
to get the right answer. In 1983, a Los Angeles high school student
set the world's record at just under 23 seconds. If a random search
takes too long, then teaching a computer to see patterns like a
human might interpret them becomes the challenge to AI researchers:
How to empower a software program with some kind of autonomous learning?
Like evolution,
Noever's AI technology finds the fittest candidates.
"Before putting
the engineer's precision to the final candidate, we first let the
computer go to work for us" said Noever. But computers aren't doing
all the work. Noever is conducting innovative research in space
flight experiments to make improved forms of Aerogel, a superinsulation
with broad applications, and other areas.
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